But it still eludes us as to why EA didn't cap the frame rate a little higher, and why they had to penalize owners of more potent hardware. Mouse support doesn't seem to have been on the developers' radar.Īccording to the publisher, Electronic Arts, their goal was to make competition between players fairer ( Rivals combines single and multiplayer elements) and not put players with weaker hardware at a disadvantage. Some gamers will simply shake their heads in disbelief at the fact that to reach the graphics options from the garage, you have to hit either the Page Up or Page Down key twice. We don't just mean the annoying tutorials for the Racer and Cop campaigns - those can't be avoided on consoles either… see this YouTube video for a humorous edit - but more than anything we mean the strange key assignments and (from the point of view of a PC gamer) the uncomfortably-arranged menu.
You notice the PC version's defective operation almost immediately.
There's no hiding the fact that Need for Speed: Rivals (like most games) was developed primarily for consoles. For the original German article, see here.